Your first two turns: select your land and prepare your next move

Chenyjunny · Played and checked October 20, 2026

You do not need to learn every button at once. Start as South Korea, select your province, levy troops once, and check what changes on the next turn. These screenshots and numbers come from an actual game.

Scenario: Modern Powers · Starting nation: South Korea (대한민국)

Difficulty: Normal · Objective: Domination (eliminate enemies)

The starting nation was chosen explicitly. Quick start may recommend a different country for your region. This is an opening example, not a completed campaign or a promise of victory.

1. Start with the same settings

On the title screen, choose the ‘Domination’ objective and Normal difficulty. Use ‘Choose nation’ beside Modern Powers and select South Korea. If the first-time help opens, read it and close it to begin.

A place name does not tell you who owns that land in this scenario. North Korea and Japan began as gray neutral territory, while China and Russia belonged to rival factions. This setup does not reproduce real-world borders or diplomatic relations.

Turn 1 with eight South Korean troops and ten gold
We began with one province, eight troops, and ten gold. Select any screenshot to view it at full size.

2. Select your land, then select it again for domestic actions

Select South Korea on the map. Select the same province again to open the buttons for development, fortification, and levies. Check the province name and troop count at the top. If you lose your place, use ‘My territory’ and zoom in.

Domestic actions for South Korea, including a four-troop levy for six gold
These are alternative uses of the province's action. A levy adds troops immediately; development raises production; fortification improves defense.

We chose ‘Levy — troops +4 (6 gold)’. Troops increased from eight to twelve, gold fell from ten to four, and the available action count fell from one to zero. That province cannot also attack or develop on the same turn.

We chose a levy to learn how an economic action and a turn transition change the numbers. A levy is not a required opening for every position. Development is another option if the border is safe and you expect to wait. Which choice is better depends on nearby enemies, your objective, and how many turns remain.

3. End the turn and check the changes

Select ‘End turn’. Other nations act before your next turn begins. In this run, turn two started with thirteen South Korean troops, seven gold, and one available action. We still owned one province. Check nearby owners and troop counts again before issuing an attack: the other factions have also moved.

Turn 2 with thirteen South Korean troops, seven gold, and one available action
The next turn after levying troops. The table below contains observations from the same run.
Observed changes in this opening
WhenTroopsGoldActions left
Turn 1 begins8101
After the levy1240
Turn 2 begins1371

4. Before choosing the next attack

Select your province and then a neighboring target to choose a move or attack. Neutral gray land does not require a declaration of war. Another nation's land can only be attacked while you are at war, so check the owner as well as the map color.

Having thirteen troops does not mean you can send thirteen: one must stay at the origin. You also need to account for the defender's bonus and any sea-crossing loss. The first-battle guide works through minimum troop requirements, and the combat and economy guide explains the rules in detail.

5. We sent six troops and captured North Korea

On turn two, we selected South Korea and then neighboring North Korea. The attack menu showed ‘Defenders 4 + defense 1 · need 6 to capture’ and ‘Send: 6 / 12’. That means six troops were selected out of a maximum of twelve. We left the amount unchanged and selected ‘Attack’.

Attack menu sending six troops against four defenders and one defense bonus in North Korea
Six was the minimum force needed for this capture. This was a land attack from a province with no fatigue.

After the attack, South Korea had seven troops and newly captured North Korea had one. We owned two provinces, gold remained at seven, and neither province could act again that turn. The campaign was still underway.

After capturing North Korea, South Korea has seven troops and North Korea has one; two provinces belong to the player
The actual first-capture result. Whether that single troop can hold against the next enemy attack is a separate decision.

Next, inspect nearby enemies and current wars. Gaining land does not give either of these provinces another immediate action. Think about which border needs protection before ending the turn, and check the numbers again when the next turn begins.

If your screen looks different

These screenshots came from separate Korean and English desktop Chrome runs on October 20, 2026. Starting a game and advancing a turn were also checked at a phone-sized viewport. That separate run skipped the levy, so its troop and gold counts differ from the table above.

If your game contradicts the guide, send the scenario, difficulty, turn, and a screenshot to [email protected].

Try the opening yourself